Friday, 17 October 2014

Developing the Design for Games Section of the Library

The Game Design Section of the Library is a  rapidly expanding collection, almost filling a complete bay of  library shelves. Key Library Class Marks for Game Design Students is 794.8 through to 794.932. But another key area Gamers should check out is the Animation Section of the Library, 791.4334, which has lots of cross over books for creating computer generated characters. With the move of the Library this summer, staff have taken the opportunity to move from the Computer section, books relevant to games design software, such as 3DS MAX,which you will now find at 794.81


Construct 2 is an HTML5-based game editor that uses drag-and-drop functionality to allow users to create complex and engaging games with no programming experience. The software is fast and easy to learn for novices, yet powerful for advanced users, letting expert game builders work even quicker than by coding.
This book gets to grips with the basics of Construct 2 game design techniques and clearly explains and illustrates important features, from controls to game mechanics, before having you put those skills to the test by building three complete game projects. You will learn how to create games in popular and bestselling genres, distribute them through multiple channels, and expand your foundation knowledge into expert game design skills.

What you will learn from this book
• Create 2D games from scratch
• Monetize your games with in-game shops
• Program game mechanics which are the core of game design
• Deploy your game to multiple platforms
• Discover techniques to build simple yet effective enemy AI
• Implement physics for falling blocks and bullets
• Get time saving tips and best practice advice for quick and effective game production
• Design different types of games that are fun and exciting
Approach

This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Unity and Playmaker are a dynamic duo when it comes to game design, and this book shows you how to make the most of them by demonstrating how to create an interactive game from scratch.
Overview
• Create artificial intelligence for a game using Playmaker
• Learn how to integrate a game with external APIs (Kongregate)
• Learn how to quickly develop games in Unity and Playmaker
• A step-by-step game development tutorial using AI scripting, external APIs and Multiplayer implementation
What you will learn from this book
• Understand the Unity project structure and the component-based approach to game development.
• Master Unity and Playmaker's interface
• Utilize Unity and Playmaker to create game mechanics
• Implement networking and multiplayer using Photon Unity Networking via Playmaker
• Explore the basics of Unity scripting in JavaScript and C#
• Import and position a model in the scene
• Construct your own custom Playmaker actions
• Create a game from scratch and customize it
Approach

• Dive into 2D game development with no previous experience
• Learn how to use the new Unity 2D toolset
• Create and deploy your very own 2D game with confidence.

If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book. Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.


2D games aren't just fun to play, with this book they're a blast to develop. That's because the guide
takes you through every step of creating a fully featured platform game using Unity 4.3, easily and imaginatively.
Overview
• Build a 2D game using the native 2D development support in Unity 4.3
• Create a platformer with jumping, falling, enemies, and a final boss
• Full of exciting challenges which will help you polish your game development skills
In Detail
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content.  Unity 4.3 has introduced a variety of exciting new features, and it is about time you use these features to build an amazing 2D game. Prepare yourself to travel back to the 90s and build a game like they used to make them using today's technology. That's right; we're talking about making 2D games using Unity!
This book will help you build 2D games in Unity using the engine's 2D technologies added in Version 4.3. You'll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles!
All the required assets are supplied and detailed code is included, making it a cinch to create functional players, dangerous enemies, a treacherous environment, gameplay scoring, and much more. With the book's straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by looking into the basic aspects of the game's UI.
Once you reach the end and have integrated a final boss battle, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!
What you will learn from this book
• Create a 2D game using Unity 4.3's native 2D technologies
• Control collisions using layered collision management
• Manage events using basic timed sequencing - specifically, a boss battle
• Discover how to track the score and game state
• Design the development and deployment of state systems for object management
• Use C# events and delegates to pass information between objects
• Understand the usage of Unity's tag system
• Make 2D sprites make other 2D sprites explode with extreme prejudice



In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You'll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. 

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