Thursday, 16 October 2014

For the latest books on Animation Techniques check out the 791.4334 - New books include......


Library Class -Mark 791.4334 HOO
Ed Hooks' indispensable acting guidebook for animators has been fully updated and improved!
Hooks uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines, so is the use of acting theory in creating an animated character, scene or story. Acting for Animators is full of essential craft tips from an acting master.

New to this Routledge edition:
scene-by-scene analyses of six films, including Up, Coraline and Kung Fu Panda
an expanded chapter on video game animation 
all-new illustrations
a 500 word history of acting

Library Class -Mark 791.4334 ROD

A beginner’s guide to rigging your first 3D Character in Maya. This book will explain the rigging process without the nerdy technical words that have made it difficult for you to learn. You'll finally be able to understand rigging in a way you've been waiting for. Rigging made Easy! Turn that model into a moving character with life and personality. This book will walk you step-by-step with pictures, videos, and files found at www.AnimationMethods.com.


Library Class -Mark 791.4334 DAL

In amusement parks and theme parks the role of architecture in generating an emotional experience has long outgrown its mere functional and structural aspects. This trend is now pervading shopping malls, airports, museums, even banks, and is one which progressive architects will have to confront, as it becomes an increasingly important feature for investors and users in our pleasure-seeking society. With a wealth of international examples ranging from the prototype Disneyland (where Walt Disney's concepts of animation were congenially transformed into reality) to historical amusement parks and modern day theme parks, "Animation" investigates this global trend in contemporary architecture for the first time. Rich visual images and astute analytical texts reveal how animation architecture functions, the effects it can achieve and the uses it can be put to.

Library Class -Mark 791.4334 ROY

All professional animators know a handful of secrets that give them an edge in a production
environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.

From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques.

The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.


Library Class -Mark 791.4334 OHA

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.

• Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!)

• Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters.

• Visit the companion website (www.focalpress.com/cw/ohailey) and expand your new found knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book

• Coffee is not required – but encouraged.

Library Class -Mark 791.4334 PUR

Stop-motion Animation explores how all the elements of film-making - camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form. With tips and suggestions to help you get the most out of your films, and with examples from some of the masters of the craft, Barry Purves shows how to make the most of the movement, characters and stories that typify stop-motion. With dozens of beautiful new examples from around the world, this new edition includes a project in each chapter, with pointers on finding a story and characters, developing a script and storyboard, constructing puppets and dealing with the practicalities of film-making. These projects combine to lead you through the creation of your first one-minute stop-motion animation.

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