Library Class -Mark 791.4334 HOO
Ed Hooks' indispensable acting guidebook
for animators has been fully updated and improved!
Hooks uses basic acting theory to
explain everything from character movement and facial expressions to
interaction and scene construction. Just as acting on film and on stage are
very different disciplines, so is the use of acting theory in creating an animated
character, scene or story. Acting for Animators is full of essential craft tips
from an acting master.
New to this Routledge edition:
scene-by-scene analyses of six films, including
Up, Coraline and Kung Fu Panda
an expanded chapter on video game animation
all-new illustrations
all-new illustrations
a 500 word history of acting
Library Class -Mark 791.4334 ROD
A beginner’s guide to rigging your first 3D Character in Maya. This
book will explain the rigging process without the nerdy technical words that
have made it difficult for you to learn. You'll finally be able to understand
rigging in a way you've been waiting for. Rigging made Easy! Turn that model
into a moving character with life and personality. This book will walk you
step-by-step with pictures, videos, and files found at www.AnimationMethods.com.
Library Class -Mark 791.4334 DAL
In amusement parks and theme parks the role of architecture in
generating an emotional experience has long outgrown its mere functional and
structural aspects. This trend is now pervading shopping malls, airports,
museums, even banks, and is one which progressive architects will have to
confront, as it becomes an increasingly important feature for investors and
users in our pleasure-seeking society. With a wealth of international examples
ranging from the prototype Disneyland (where Walt Disney's concepts of
animation were congenially transformed into reality) to historical amusement
parks and modern day theme parks, "Animation" investigates this
global trend in contemporary architecture for the first time. Rich visual images
and astute analytical texts reveal how animation architecture functions, the
effects it can achieve and the uses it can be put to.
All professional animators know a handful of secrets that give them an
edge in a production
environment. "How to Cheat in Maya" puts these secrets in
your hands! Learn time and energy-saving techniques tested in real Hollywood
productions in this book, jam-packed with screenshots and scene files designed
to get you up to speed quickly.
From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014
covers all of the methods available in the latest version of Maya. Get up to
speed quickly and produce stellar results with these insider workflows. With
new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014
is an essential guide for amateur and professional 3D animators alike. Fully
updated with gold-mine coverage including: expanded sections on production
workflow, all new chapters covering rigging cheats and Maya's referencing
tools, and brand new project files demonstrating production-proven techniques.
The companion website includes complete scene files for exercises and
techniques, extra rigs, Quicktime movies of full projects, and video tutorials.
Library Class -Mark 791.4334 OHA
Rigging a character can be a complicated undertaking. Move from a
bi-pedal character to a quad- or poly-pedal and, well, things just got real.
Where do you begin? Unlike all of those button-pushing manuals out there, Rig
it Right! breaks down rigging so that you can achieve a fundamental
understanding of the concept, allowing you to rig more intuitively in your own
work. Veteran animation professor Tina O’Hailey will get you up and rigging in
a matter of hours with step-by-step tutorials covering multiple animation
control types, connection methods, interactive skinning, BlendShapes, edgeloops,
and joint placement, to name a few. The concept of a bi-ped is explored as a
human compared to a bird character allowing you to see that a bi-ped is a
bi-ped and how to problem solve for the limbs at hand. After you have moved
beyond basic bi-pedal characters, Rig it Right! will take you to a more
advanced level where you will learn how to create stretchy rigs with invisible
control systems and use that to create your own types of rigs.
• Hone your skills every step of the way with short tutorials and
editable rigs that accompany each chapter. (17+ rigs!!)
• Read "Tina’s 10 Rules of Rigging" and build the
foundational knowledge needed to successfully rig your characters.
• Visit the companion website (www.focalpress.com/cw/ohailey) and
expand your new found knowledge with editable rigs, exercises, and videos that
elaborate on techniques covered in the book
• Coffee is not required – but encouraged.
Library Class -Mark 791.4334 PUR
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