Unity3 is an amazing game development tool being used around the world
by professional, indie and bedroom game developers. This hands-on blueprints
book is designed to get to the heart of Unity 3 development by showing you how
to create 4 classic games with a Unity twist. All the code and the high quality
game art assets are available from the Deep Pixel website so you can build the
games yourself or customize your own projects! This book is aimed at indie game
developers and artists who want to develop winning video games. This book will
assume no prior knowledge of Unity or game creation in general, but you should
be comfortable in development environments and have some knowledge of scripting
(a refresher will be provided). This book uses JavaScript as the example
language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble
Madness. Play all the games and download all the code now from the Deep Pixel
website.
794.81526 STE
How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the GamingWorld by SamKennedy
Starting with the basics of game creation and the artistic
skills necessary to get started, this book provides the inside track on how to
forge a career in the world of video game art. Included are detailed breakdowns
of the training and portfolio samples you'll need to make these jobs your own.
It features interviews with video game art professionals who've worked for top
gaming companies. In How to Become a Video Game Artist, veteran video game
designer Sam R. Kennedy provides the inside track on everything you need to
forge a career in the world of video game art. Starting with the basics of game
creation and a look at the artistic skills necessary to get started, Kennedy
spotlights specific, key roles for creators - from concept artists to character
animators to marketing artists and beyond. Each chapter features screenshots
from popular video games like Tom Clancy's Ghost Recon and World of Warcraft;
interviews with video game art professionals who've worked for top gaming
companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual
game art; and detailed breakdowns of the training and portfolio samples you'll
need to make these jobs your own.
794.81526 KEN
The Essential Guide to Game Audio: The Theory and Practice
of Sound for Games is a first of its kind textbook and must-have reference
guide for everything you ever wanted to know about sound for games. This book
provides a basic overview of game audio, how it has developed over time, and
how you can make a career in this industry. Each chapter gives you the
background and context you will need to understand the unique workflow
associated with interactive media. The practical, easy to understand
interactive examples provide hands-on experience applying the concepts in real
world situations.
794.81 HOR
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