Monday 23 October 2017

New books for Game Arts

Game character development  /  Antony Ward.  (c2008)



"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you’ll examine the available modeling techniques and then create a base mesh. You’ll then incorporate UV mapping and virtual sculpting. With the basic model created, you’ll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you’re free to work within the application with which you’re most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There’s even a chapter with suggestions on what you’ll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.


A practical guide to indie game marketing  /  Joel Dreskin.  (2016)



For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games.


How 2 become a Game Designer  /  Brown, Joshua  (2014)



How to become a Game Designer. The Ultimate guide for joining the video games industry and getting the exact Game Developer job you want. This comprehensive guide includes: Insider Information - the ins and outs of the game industry Job Roles - the types of jobs within the game industry and how to get them; How to Apply for game developer Jobs - using a step-by-step process; Application Process - Expert Cvs, Cover Letters and Interview Techniques; Interview Skills Guide - How to Pass Game Developer Interviews with actual sample questions and responses; Cvs / Resumes - Learn how to tailor your Cv with multiple templates and real successful examples; Portfolio - How to build a stunning professional portfolio; Education and Educational Institutions Networking - How to network effectively and gain invaluable contacts; Full of Insider Top Tips - perfect for aspiring game artists, game programmers, game writers, audio artists, games designers, game testers and those wanting to get ahead of other potential game developer candidates! The video game industry is an exciting and expanding modern industry that is attracting many creative people from all over the world. Due to the increasing competition for job roles it can be a difficult process. This book contains insider tips and advice on what you need to know to get your dream job working inside the video games industry. This book also includes information on becoming a freelance artist and setting up your own independent games company, including the legal considerations. Break into the video game industry today with this comprehensive insider's guide!


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