Monday, 24 March 2014
From Grand Theft Auto to Nintendoland : more new (ish) items for game's designers
3Dtotal team. (2012) Digital art masters : Volume 7. London: 3Dtotal Publishing. - we have an almost complete set of the Digital Art Masters series.
Bissell, Tom. (2011) Extra lives : why video games matter. New York: Vintage Books.
Bowden, Steve. (2010) 100 computer games to play before you die. London: John Blake.
Brown, Damon. (2008) Porn & pong : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture. Los Angeles: Feral House.
Calleja, Gordon. (2011) In-game : from immersion to incorporation. London: MIT Press.
Derakhshani, Randi. (2013) Autodesk 3ds max 2014 essentials. Indianapolis: Wiley & Sons.
Donovan, Tristan. (2010) Replay : the history of video games. Lewes: Yellow Ant.
Edidin, Rachel. (2011) Valve presents: The sacrifice and other steam-powered stories. Milwaukie, OR: Dark Horse.
Gahan, Andrew. (2010) 3D automotive modeling : an insider's guide to 3D car modeling and design for games and film. Oxford: Focal.
Hogarth, Burne. (1995) Dynamic wrinkles and drapery : Solutions for drawing the clothed figure. New York: Watson-Guptill.
Kafai, Yasmin., et al. (2008) Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming. London: MIT.
Kushner, David. (2012) Jacked : the outlaw story of Grand Theft Auto. Hoboken, NJ.: John Wiley & Sons.
Levene, Rebecca., and Anderson, Magnus. (2012) Grand thieves & tomb raiders : how British video games conquered the world. London: Aurum.
Maslen, Mick and Southern, Jack. (2011) Drawing projects an exploration of the language of drawing. London: Black Dog.
Mooney, Thomas. (2012) Unreal development kit game design cookbook : over 100 recipes to accelerate the process of learning game design with UDK. Birmingham: PACKT Publishing.
Moore, Richard. (2011) Unreal development kit : a fun quick, step-by-step guide to level design and creating your own game world. Birmingham: PACKT Publishing.
O'Connor, Jennifer. (2010) Mastering mental ray : rendering techniques for 3D & CAD professionals. Hoboken, N.J. : Wiley.
Sicart, Miquel. (2011) The ethics of computer games. London: MIT Press.
Thompson, Keith. (2008) Drawing and painting the undead. Newton Abbot: David & Charles.
Thorn, Alan. (2012) UDK game development. Boston: Course Development.
Yin, Weiye. (2011) Impeccable scene design : for game, animation and film. London : CYPI.
Labels:
HE_Animation,
HE_Game_Arts
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