Thursday, 4 December 2014

Books with mass appeal to all disaplines



How do you picture identity? What happens when you ask individuals to make visual representations of their own identities, influences, and relationships? Drawing upon an array of disciplines from neuroscience to philosophy, and art to social theory, David Gauntlett explores the ways in which researchers can embrace people's everyday creativity in order to understand social experience. Seeking an alternative to traditional interviews and focus groups, he outlines studies in which people have been asked to make visual things - such as video, collage, and drawing - and then interpret them. This leads to an innovative project in which Gauntlett asked people to build metaphorical models of their identities in Lego. This creative reflective method provides insights into how individuals present themselves, understand their own life story, and connect with the social world. 

155.2 GAU

Pete Ward develops a notion of theology in a celebrity culture based on the plausibility of faith in relation to the circulation of stories within cultural representation. Linked to the plausibility of Christian theology is the notion of theological capital i.e. that celebrity culture is a theological resource. Finally, theologizing will be linked to issues of missiology using ideas such as inculturation and acculturation. The theological expression of the Church will be presented as circulating discourse being affected by and in turn affecting the wider culture.

248.4 WAR

DIY citizenship : critical making and social media  edited by Matt Ratto and Megan Boler.


Today, DIY -- do-it-yourself -- describes more than self-taught carpentry. Social media enables DIY citizens to organize and protest in new ways (as in Egypt's "Twitter revolution" of 2011) and to repurpose corporate content (or create new user-generated content) in order to offer political counternarratives. This book examines the usefulness and limits of DIY citizenship, exploring the diverse forms of political participation and "critical making" that have emerged in recent years. The authors and artists in this collection describe DIY citizens whose activities range from activist fan blogging and video production to knitting and the creation of community gardens. Contributors examine DIY activism, describing new modes of civic engagement that include Harry Potter fan activism and the activities of the Yes Men. They consider DIY making in learning, culture, hacking, and the arts, including do-it-yourself media production and collaborative documentary making. They discuss DIY and design and how citizens can unlock the black box of technological infrastructures to engage and innovate open and participatory critical making. And they explore DIY and media, describing activists' efforts to remake and reimagine media and the public sphere. As these chapters make clear, DIY is characterized by its emphasis on "doing" and making rather than passive consumption. DIY citizens assume active roles as interventionists, makers, hackers, modders, and tinkerers, in pursuit of new forms of engaged and participatory democracy. 

323.6 RAT

Anthropomorphism,anecdotes, and animals  edited by Robert W. Mitchell et al.

An evaluation of the significance and usefulness of anthropomorphism and anecdotalism for understanding animals and humans. The 29 critical essays, written by historians, philosophers, anthropologists, psychologists, biologists, and primatologists, consider the debates between scientific and cultural

591.51 MIT



In a fast moving world, businesses need to keep up with data analysis and pattern spotting to identify future opportunities. Anne Lise Kjaer presents a unique methodology for global trend spotting along with practical tools and approaches to help companies and organizations analyse market changes and determine the way ahead. The toolkit includes features such as 'How to create your own Trend Atlas' and 'How to Use Trends in Action', alongside case studies and profiles of previous research projects for major organizations. She encourages readers to become market leaders rather than followers, by developing a 'future-orientated mindset' to interpret contradictive influences and identify trends as they emerge.

658 KJA


How to Write About Contemporary Art is the definitive guide to writing engagingly about the art of our time. Invaluable for students, arts professionals and other aspiring writers, the book first navigates readers through the key elements of style and content, from the aims and structure of a piece to its tone and language. Brimming with practical tips that range across the complete spectrum of art-writing, the second part of the book is organized around its specific forms, including academic essays; press releases and news articles; texts for auction and exhibition catalogues, gallery guides and wall labels; op-ed journalism and exhibition reviews; and writing for websites and blogs. In counselling the reader against common pitfalls such as jargon and poor structure, Gilda Williams points instead to the power of close looking and research, showing how to deploy language effectively; how to develop new ideas; and how to construct compelling texts. More than 30 illustrations throughout support closely analysed case studies of the best writing, in Source Texts by 64 authors, including Claire Bishop, Thomas Crow, T.J. Demos, Okwui Enwezor, Dave Hickey, John Kelsey, Chris Kraus, Rosalind Krauss, Stuart Morgan, Hito Steyerl, and Adam Szymczyk. Supplemented by a general bibliography, advice on the use and misuse of grammar, and tips on how to construct your own contemporary art library, How to Write About Contemporary Art is the essential handbook for all those interested in communicating about the art of today.

808.0667 WIL

Using a broad definition of fantasy to include myth, folklore, legend and fairy tale, this survey of the genre will entice as well as inform any student interested in the mysterious, mystical or magical. Beloved authors like J. R. R. Tolkien, Ursula K. Le Guin, William Morris and Robert E. Howard are examined closely.

 808.915 MAT

A Stocking full of Photography Books

50 Years ofWildlife Photographer of the Year

This special collection is a celebration of 50 years of the world-famous Wildlife Photographer of the Year competition and of wildlife photography itself. Featuring many of the greatest nature photographs of all time, it charts the development of nature photography, from the first hand-held cameras and the colour film revolution of the 1960s, to the increasingly sophisticated photographs of wild animals and unexplored places that are taken today. An incredible variety of styles, skills and approaches are on show, reflecting the great advances in technology and the many and varied ways of viewing and interpreting the natural world. The prize-winning images include ground-breaking portraits, breath-taking aerial shots, underwater photography, close-up imagery and much more. The images are accompanied by captions that put the photographs in context, explaining their importance and revealing the vision, talent, passion and technique of the world's leading wildlife photographers. All those who are passionate about photography and who have viewed this compelling exhibition since its inception 50 years ago, will treasure this astounding volume. The Wildlife Photographer of the Year competition is an international showcase for the very best photography featuring natural subjects. The competition is owned by two UK institutions that pride themselves on revealing and championing the diversity of life on Earth: the Natural History Museum and BBC Worldwide. www.wildlifephotographeroftheyear.com

779.32

Moodscapes:The Theory & Practice of Fine-Art Landscape Photography by RebekkaGuoleifsdóttir

Landscape photography is one of the arts most accessible areas, whether youre just starting out or refining your vision. This book reveals the palette of techniques that will make your photography stand out from the crowd and win a place on a gallery wall. While other writers and bloggers concentrate on the technical aspects of landscape, this book will help you put those practical skills which are all in these pages too into use in a wider variety of ways, including styles popular with contemporary art customers. Readers will also gain an insight into how the Icelandic author was able to break out onto the global stage using online communities; invaluable advice for photographers at any stage in their career, but especially those at the start of it.

778.936 GUO


A book surveying photographic road trips in America, 1906 to the present.
Robert Frank : the Americans -- Ed Ruscha : twentysix gasoline stations -- Inge Morath : the road to Reno -- Garry Winogrand : 1964 -- William Eggleston : Los Alamos -- Lee Friedlander : American monument -- Joel Meyerowitz : still going -- Jacob Holdt : American pictures -- Stephen Shore : uncommon places -- Bernard Plossu : so long -- Victor Burgin : US77 -- Joel Sternfeld : American prospects -- Shinya Fujiwara : American roulette -- Alec Soth : sleeping by the Mississippi -- Todd Hido : roaming -- Ryan McGinley : whistle for the wind -- Justine Kurland : highway kind -- Taiyo Onorato and Nico Krebs : the great unreal.

779.20973 CAM




Wild, brash, outrageous and laced with humour, Dougie Wallace's photos capture the extreme variety of street life in one of London's most iconic areas: Shoreditch. Old people, young revellers, street vendors, those from many ethnic backgrounds and at all times of day - no one is immune to Wallace's sharp eye. They are captured in vivid colour in over 50 images in this beautiful book.

779 WAL






Gautier Deblonde has photographed artists’ studios in America, Europe, and Asia for the past eight years. He is particularly drawn to the studio as a subject, capturing the work in progress with all the traces of creation, but without the artists themselves. As documentary photographs, the images are rich in detail full of sculptures half finished, brushes scattered on the floor, and shelves of inspirational material. Though the artists are conspicuously absent, there’s a lingering sense of their presence, as if magic lies in every tool, waiting to be brought to life. Left alone in the space, it feels as if time stops. Atelier provides a privileged glimpse behind the scenes to the source of artistic creation. Seventy studios have been captured in panorama, including the private spaces of Georg Baselitz, Wim Delvoye, and Ai Weiwei among others. Photographed methodically, the compositions appear together as a meditative study on the studio, leaving the viewer to interpret the artists intention and imagine the space come to life.

779.97028 DEB

Criticizing Photographs by Terry Barrett

Designed to help both beginning and advanced students of photography better develop and articulate thoughtful criticism. Organized around the major activities of criticism (describing, interpreting, evaluating, and theorizing), this title provides a clear framework and vocabulary for students' critical skill development.


770.1 BAR





Three Great New Books for the Video Games Artist

 
Unity3 is an amazing game development tool being used around the world by professional, indie and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing you how to create 4 classic games with a Unity twist. All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects! This book is aimed at indie game developers and artists who want to develop winning video games. This book will assume no prior knowledge of Unity or game creation in general, but you should be comfortable in development environments and have some knowledge of scripting (a refresher will be provided). This book uses JavaScript as the example language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble Madness. Play all the games and download all the code now from the Deep Pixel website.

794.81526 STE


Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.

794.81526 KEN

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

794.81 HOR


Three books to inspire the imagination

Drawn to Life: 20 Golden Years of DisneyMaster Classes : Volume 1
Drawnto Life: 20 Golden Years of Disney Master Classes: Volume 2: 

The Walt Stanchfield Lectures  by Walt Stanchfield 

Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.


791.4334.DIS


Concepts are where all great ideas begin. Whether scribbled in a sketch pad or on a napkin, concepts are a way for artists to develop their skills and discover interesting shapes and forms that can be developed into their next masterpiece. In Sketching from the Imagination, 50 talented traditional and digital artists have been chosen to share their sketchbook works, from doodled concept sketches to fully rendered drawings. A visually stunning collection packed full with useful tips, Sketching from the Imagination is an excellent value resource for concept design to inspire artists of all abilities.


741.2 BED

A new film book with an unusual but interesting approach


From the Red Room in Twin Peaks to Club Silencio in Mulholland Drive, the work of David Lynch contains some of the most remarkable spaces in contemporary culture. Richard Martin's compelling study is the first sustained critical assessment of the role architecture and design play in Lynch's films. Martin combines original research at Lynchian locations in Los Angeles, London and L dz with insights from architects including Adolf Loos, Le Corbusier and Jean Nouvel and urban theorists such as Jane Jacobs and Edward Soja. In analyzing the towns, cities, homes, roads and stages found in Lynch's work, Martin not only reveals their central importance for understanding this controversial and distinctive film-maker, but also suggests how Lynch's films can provide a deeper understanding of the places and spaces in which we live.


791.430233092 LYN

Beautifully illustrated book dedicated to the art of glass.

Voices ofcontemporary glass : the Heineman collection.              Tina Oldknow

The Heineman Collection at the The Corning Museum of Glass in Corning, NY, is one of the largest collections of studio glass sculptures and vessels in the United States. Given to The Corning in 2006, this is the first publication documenting this vast new addition to the Museum's collections. Reflecting a deep respect for and commitment to artists and their work, the "Heineman Collection" demonstrates the versatility of one material - glass - to explore and express a wide range of ideas in art. Lively in spirit and encyclopedic in scope, the "Heineman Collection" includes 240 objects, dating from 1969 to 2005, by 87 artists from the United States, Europe, Australia, and Japan. The collection reflects historical developments in the field of contemporary studio glass, and it explores the broad themes of abstraction and material. It is a portrait of the Heinemans' career in collecting art and is a memorable celebration of individual taste.


748.2074747 OLD

A New book for inspired sketching



Sketching from the Imagination: An Insight into Creative Drawing
Concepts are where all great ideas begin. Whether scribbled in a sketch pad or on a napkin, concepts are a way for artists to develop their skills and discover interesting shapes and forms that can be developed into their next masterpiece. In Sketching from the Imagination, 50 talented traditional and digital artists have been chosen to share their sketchbook works, from doodled concept sketches to
fully rendered drawings. A visually stunning collection packed full with useful tips, Sketching from the Imagination is an excellent value resource for concept design to inspire artists of all abilities.
741.2 BED