The storyboard design course : the ultimate
guide for artists, directors, producers and scriptwriters
Storyboards are the blueprint for a multitude
of media productions, including TV shows, movies, commercials, music videos,
computer games and animation. A critical part of the creative process, they can
be used to pitch an idea, communicate a concept, help build a budget and
execute an entire shoot. This book is the ultimate storyboard manual, packed
with professional, fully finished and work-in-progress examples from students
and industry professionals. As well as being an essential guide for aspiring storyboard
artists, this comprehensive book will enable anyone working in media production
to get the most out of both the storyboard artist and the storyboard process.
Featuring a curated collection of approximately
300 exquisite designs, along with essays from designers in the field about the
essence and importance of a good portfolio design, Design/Portfolio contains
mini-workshops that dissect several featured projects and highlight the
effectiveness of exceptional design treatments from around the world. Designers
will discover the underlying details that make each design so special. This is
an exciting new addition to the informative and inspiring Design series by
Rockport Publishers that offers the best of design in practice.
What does an illustrator actually do and in
what fields can one work? Today's most successful illustrators present their
work and talk about their experiences in one of life's most beautiful careers.
Illustration is no longer just illustration. Today, illustrators write and
create children's picture books and graphic novels; they structure information
through infographics; they design logos, fonts, and other typographical
applications; they contribute to the editorial design of newspapers and
magazines; they apply their talents to advertising and fashion; and they
develop and produce their own products on the basis of their creations. Despite
the fact that all of these activities are based on illustration, each of them
has its own rules and its own specialists, tasks, and job descriptions to go
along with them. Against this background, A life in Illustration gives an
insider's look at the diverse facets of this creative medium through extensive
portraits of today's leading illustrators. Perceptive texts and images describe
the work and day to- day activities of outstanding talents including Christoph
Niemann, Andrea Ventura, Jan van der Veken, Peter Grundy, Jessica Hische, and
the New York Times's Jonathan Corum. Stars on the international scene give
their personal insights into the Handson aspects of working in specific areas
of illustration. Editorial illustrator Olaf Hajek and fashion illustrator
Liselotte Watkins, for example, explain how a subject must not only be depicted
with savvy, but also in the style of the publication in which the work will
appear. Information graphics specialists Jan Schwochow and Francesco Franchi
explain why the content of their work must be absolutely correct --and how it
often needs to be researched and visually dissected with dogged perseverance.
Children's picture books creator Oliver Jeffers explains why the mastery of
visual storytelling and a sense for timing and the development of narration are
essential to a story's success. Although the work of the featured commercial
illustrators is very different, all of them tell of the high demand placed on
them in terms of teamwork, sensitivity to client needs, and creative
implementation. These aspects are not necessarily expected by those who still
think of illustrators as tradespeople who simply execute the ideas that are
given to them. A life in Illustration is a strikingly personal documentation of
what working in various jobs at the intersection of art and creativity, amid
personal work, teaching assignments, clients, and "bread and butter"
projects actually feels like. As such, the book is not only inspiring for those
already working as illustrators, but also reveals perspectives and hurdles for
those considering a professional future in this field.
The phenomenal growth of graphic novels and
manga and the explosion of comics on the internet and other platforms have
given their creators unprecedented freedom to innovate. Many can enjoy
widespread acclaim in the art world, literary circles and through their multimedia
adaptations. Comics Art takes an international approach by tracing lines of
influence around the world to give historical contexts and contemporary
perspectives for this huge current interest in the medium. Richly illustrated
with many images taken from original artwork and rare artefacts, Comics Art
gives a fascinating, accessible guide to some of the special properties of
sequential art, such as panels, page layouts, speech balloons and wordless or
'silent' narration. It addresses concerns about how comics perpetuate
stereotypes and support the status quo, while assessing their growing
significance, notably through autobiography and reportage, as vehicles for
provocative voices often silenced in other media. Comics Art also explores the
diversity of styles, media and approaches now possible in the medium and
exciting developments in digital comics and in comics conceived for galleries
and installations.
"V for Vendetta" - the inspiration
for the controversial movie smash hit - is one of the accomplishments that
cemented Alan Moore's reputation as comics' foremost writer, and now returns in
a stunning new edition.Originally published in 1990, "V for Vendetta"
is a frightening and powerful story about the loss of freedom and individuality
set in a totalitarian England. Written against a background of third-term
Thatcherism and tabloid rants against minorities, this is a work of startling
clarity...everything that comics weren't supposed to be.It is a terrifying
portrait of resistance and the power of the individual. Superbly illustrated by
artist David Lloyd (Kickback), this edition includes early sketches and art by
Lloyd.
Selected by the world's most knowledgeable and
well-connected graphic design commentator, Steven Heller, this survey gets into
the minds of designers who create typefaces, word-images and logos through
their private sketchbooks. Arranged by designer, it reveals how nearly 120 of the
world's leading designers and typographers continually strive to find new and
exciting ways of communicating through letters and words, and provides
fascinating insights into their work. Aimed at all those who use type, whether
by hand or on screen, this revealing compendium stresses the importance of good
typography at a time when reading habits are changing, and celebrates a craft
that has endured for centuries.
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