Wednesday 4 March 2015

New Books for Illustrators and Graphic Artists


Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget and execute an entire shoot. This book is the ultimate storyboard manual, packed with professional, fully finished and work-in-progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process.



Featuring a curated collection of approximately 300 exquisite designs, along with essays from designers in the field about the essence and importance of a good portfolio design, Design/Portfolio contains mini-workshops that dissect several featured projects and highlight the effectiveness of exceptional design treatments from around the world. Designers will discover the underlying details that make each design so special. This is an exciting new addition to the informative and inspiring Design series by Rockport Publishers that offers the best of design in practice.


What does an illustrator actually do and in what fields can one work? Today's most successful illustrators present their work and talk about their experiences in one of life's most beautiful careers. Illustration is no longer just illustration. Today, illustrators write and create children's picture books and graphic novels; they structure information through infographics; they design logos, fonts, and other typographical applications; they contribute to the editorial design of newspapers and magazines; they apply their talents to advertising and fashion; and they develop and produce their own products on the basis of their creations. Despite the fact that all of these activities are based on illustration, each of them has its own rules and its own specialists, tasks, and job descriptions to go along with them. Against this background, A life in Illustration gives an insider's look at the diverse facets of this creative medium through extensive portraits of today's leading illustrators. Perceptive texts and images describe the work and day to- day activities of outstanding talents including Christoph Niemann, Andrea Ventura, Jan van der Veken, Peter Grundy, Jessica Hische, and the New York Times's Jonathan Corum. Stars on the international scene give their personal insights into the Handson aspects of working in specific areas of illustration. Editorial illustrator Olaf Hajek and fashion illustrator Liselotte Watkins, for example, explain how a subject must not only be depicted with savvy, but also in the style of the publication in which the work will appear. Information graphics specialists Jan Schwochow and Francesco Franchi explain why the content of their work must be absolutely correct --and how it often needs to be researched and visually dissected with dogged perseverance. Children's picture books creator Oliver Jeffers explains why the mastery of visual storytelling and a sense for timing and the development of narration are essential to a story's success. Although the work of the featured commercial illustrators is very different, all of them tell of the high demand placed on them in terms of teamwork, sensitivity to client needs, and creative implementation. These aspects are not necessarily expected by those who still think of illustrators as tradespeople who simply execute the ideas that are given to them. A life in Illustration is a strikingly personal documentation of what working in various jobs at the intersection of art and creativity, amid personal work, teaching assignments, clients, and "bread and butter" projects actually feels like. As such, the book is not only inspiring for those already working as illustrators, but also reveals perspectives and hurdles for those considering a professional future in this field.


The phenomenal growth of graphic novels and manga and the explosion of comics on the internet and other platforms have given their creators unprecedented freedom to innovate. Many can enjoy widespread acclaim in the art world, literary circles and through their multimedia adaptations. Comics Art takes an international approach by tracing lines of influence around the world to give historical contexts and contemporary perspectives for this huge current interest in the medium. Richly illustrated with many images taken from original artwork and rare artefacts, Comics Art gives a fascinating, accessible guide to some of the special properties of sequential art, such as panels, page layouts, speech balloons and wordless or 'silent' narration. It addresses concerns about how comics perpetuate stereotypes and support the status quo, while assessing their growing significance, notably through autobiography and reportage, as vehicles for provocative voices often silenced in other media. Comics Art also explores the diversity of styles, media and approaches now possible in the medium and exciting developments in digital comics and in comics conceived for galleries and installations.
 

"V for Vendetta" - the inspiration for the controversial movie smash hit - is one of the accomplishments that cemented Alan Moore's reputation as comics' foremost writer, and now returns in a stunning new edition.Originally published in 1990, "V for Vendetta" is a frightening and powerful story about the loss of freedom and individuality set in a totalitarian England. Written against a background of third-term Thatcherism and tabloid rants against minorities, this is a work of startling clarity...everything that comics weren't supposed to be.It is a terrifying portrait of resistance and the power of the individual. Superbly illustrated by artist David Lloyd (Kickback), this edition includes early sketches and art by Lloyd.


Selected by the world's most knowledgeable and well-connected graphic design commentator, Steven Heller, this survey gets into the minds of designers who create typefaces, word-images and logos through their private sketchbooks. Arranged by designer, it reveals how nearly 120 of the world's leading designers and typographers continually strive to find new and exciting ways of communicating through letters and words, and provides fascinating insights into their work. Aimed at all those who use type, whether by hand or on screen, this revealing compendium stresses the importance of good typography at a time when reading habits are changing, and celebrates a craft that has endured for centuries.


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